First Year AIE End of year production. For this project I was the Environment Artist in the team Nautical Nine working on the underwater explorer game 'Deep Dive'.
My roles spanned across a few streams, initially working as the sole 2D concept artist, creating mock ups for environments that I would later go onto model. As the environment artist, I was tasked with created modular rocks that could piece together to create the entire expanse of our game, as well as flora that had bioluminescence in which I created four variations of coral.
As a prop artist, I modelled a sunken plane wreck, and as the 2D artist, I created GUI icons for items, as well as a 2D animation used in part of the Prologue Cutscene.
I modelled, sculpted, UV-unwrapped, Textured and animated during this project and despite the many struggles of broken models, having to restart several times over, and crunchy deadlines, I am extremely proud of the work I was able to produce during my time as part of the Nautical Nine team.
Cutscene