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Deep Dive - environment artist

First Year AIE End of year production. For this project I was the Environment Artist in the team Nautical Nine working on the underwater explorer game 'Deep Dive'.

My roles spanned across a few streams, initially working as the sole 2D concept artist, creating mock ups for environments that I would later go onto model. As the environment artist, I was tasked with created modular rocks that could piece together to create the entire expanse of our game, as well as flora that had bioluminescence in which I created four variations of coral.
As a prop artist, I modelled a sunken plane wreck, and as the 2D artist, I created GUI icons for items, as well as a 2D animation used in part of the Prologue Cutscene.

I modelled, sculpted, UV-unwrapped, Textured and animated during this project and despite the many struggles of broken models, having to restart several times over, and crunchy deadlines, I am extremely proud of the work I was able to produce during my time as part of the Nautical Nine team.

Deep Dive Concept Art

Deep Dive Concept Art

Deep Dive Assets in Game

Deep Dive Assets in Game

Deep Dive Assets

Deep Dive Assets

Cutscene